# Jabbertoon > Jabbertoon (https://jabbertoon.com) is a free, easy cartoon maker, 3D studio, game engine and world builder that runs in the web browser, > with no account and nothing uploaded: one engine for cartoons, 3D design, games and worlds. What most people come to make > is a talking cartoon or an animated video: they type what the characters say and hear them say it, in voices made on > their own device, mouths moving with the words, add moves, feelings, camera shots and a song, and keep it as a video, > wide for YouTube or tall for TikTok. The rest of the site makes what goes into one: one builder, the Forge, builds > characters and things in 3D (people, animals, cars, houses, rockets, a whole town at real size); Motion animates any 3D > character, one of the cast or one of your own, with the motion language; the World, a page of its own, puts them in > worlds of blocks to walk through and build in; and the editor makes games of them. A build leaves the > Forge as a file for a 3D printer (STL, 3MF), for Blender, Unity or Godot (glTF), as blueprints (SVG), or for > Minecraft (.schem, .nbt, .mcstructure, for Java, Bedrock and Education). AI assistants make cartoons and build with it > through free, keyless tools: make_cartoon turns a plain script into a link that opens the cartoon, ready to play and to > record as a video. ## Make a cartoon or an animated video What most people come to Jabbertoon for, free, with no account: - A person opens https://jabbertoon.com/cartoon/, adds characters, types what each one says, presses ▶ Play, and ● Record video makes the video to download. The page is one menu of five beside the picture (Scene, Characters, Props, Motion, Dialog) over a Timeline. The voices are made in the browser; nothing is uploaded. - An AI assistant asked for a cartoon, an animation, an animated video, a skit, a joke told by characters or a story acted out: write the script, a line each as `Name: what they say`, call make_cartoon {"script": "..."} and give the person the link it answers. The link opens the cartoon in the Cartoon maker (/cartoon/), where they play it, change it and record the video. No key. get_guide {"topic": "start"} has the script's form, the cast, the places and the page's own names. - A chat with no tools: write the script the same way, and the person pastes it into the Cartoon maker at https://jabbertoon.com/cartoon/ with ✍️ Write it as a script. Every detail: https://jabbertoon.com/for-ai/prompt-kit/ - An explainer for a business: https://jabbertoon.com/cartoon/#film asks its name, what it does and the next step, and makes the film in two scenes; get_guide {"topic": "start"} says how to fill the form in for them. - Guides: a first cartoon (https://jabbertoon.com/learn/first-cartoon/), a talking cartoon (https://jabbertoon.com/learn/make-a-talking-cartoon/) and a cartoon made with an AI (https://jabbertoon.com/learn/make-a-cartoon-with-ai/). - Making, playing and sharing on Jabbertoon are free, with no advertising. Videos for your own use, not for a business, are free up to 3 minutes and carry a small Jabbertoon mark; a longer video, one without the mark, or one for a business is paid in credits, with an account on my.jabbertoon.com. - It runs in your web browser. There is nothing to install. - Making, playing and sharing need no account and no sign-up: nobody is asked for a name, an email address, an age or a password. - Nothing you make is stored on a server unless you choose to: your characters, moves, lines and recordings stay in the browser on your device, unless you save them to a file, copy a link to your cartoon, which carries its lines inside it, build a 🌍 World with friends (it travels through our server while you do), keep a World on with an account, or keep a cartoon, a world or a game in your account's My things (each kept on our server until you delete it). - No cookies, no analytics, no advertising and no tracking scripts. - Your cartoon downloads as a video file: MP4 where your browser can record MP4, otherwise WebM. - A share link carries what you share after the # sign: a move, a character or a whole cartoon. A cartoon's link, a starter link too, holds its name, its lines (the words its characters say), its moves and its characters in 3D, never a drawing, a photo or a recording. Browsers never send that part of a link to a server, so nothing is stored by us when you share. - Jabbertoon's code belongs to 1211 Holding LLC (all rights reserved: free to use here, a written licence for anything else), and the part of it that runs in your browser is served as readable source files (https://jabbertoon.com/developers/#the-source). The moves, characters and example cartoon of its first release are CC0 (public domain); what was added since, among it the example games and the newer moves, is free to use in anything made with Jabbertoon, under the Jabbertoon content licence. ## What you can make, and take out of it Free, in the browser, from any build made in the Forge (by its buttons, or by an AI with the build tool): - 3D print it: an STL or 3MF file for a 3D printer's slicer (3MF keeps each part's colour), at the size you choose, with a check of every part too thin to print; free 3D print design software in the browser, how to design a 3D print. https://jabbertoon.com/learn/free-stl-maker/ - Eight 3D print ideas to start from (a phone stand, a pen holder, a plant pot with its saucer, a keychain, a cable organizer, a coaster, a headphone stand, a rocket), each pictured with its link, how tall to print it and its size in millimetres, nothing too thin to print. https://jabbertoon.com/learn/3d-print-ideas/ - Open it in Blender, Unity or Godot: a glTF file (.glb), each part a coloured mesh; it opens in the Forge again as the same build. https://jabbertoon.com/learn/take-your-build-out/ - Print its blueprints: the side, front and top on one SVG sheet, measured, with a scale bar. - Make it a Minecraft schematic: .schem (Java, WorldEdit, Litematica), .nbt (a structure block) or .mcstructure (Bedrock and Education Edition), from a build, a world, or a whole town to walk through. - Seven Minecraft houses to start from (medieval, Japanese, simple, small, modern, on a mountain, cute), each pictured with its link, how to take it into Minecraft and every block it takes, and a step-by-step tutor in the Forge (in the World too, all but the house on a mountain). https://jabbertoon.com/learn/minecraft-house-ideas/ - A sandbox game like Minecraft, free in the browser (the World): shape the land, dig a lake, plant trees, build houses, add people and animals, day and night and weather, fly; build with friends at once (up to sixteen), make it a game, and take it into Minecraft (.schem, .nbt, .mcstructure). https://jabbertoon.com/learn/sandbox-game-like-minecraft/ - Draw a floor plan in 3D in the World: rooms dragged out from above (the wall between two rooms built once), doors, windows and a roof, then walk through it; blueprints (.svg), IFC, glTF or Minecraft out of it, and a link that opens it in the World. https://jabbertoon.com/learn/floor-plan-creator/ - Bring one in: a glTF file from Blender (or any 3D tool) becomes a build in the Forge. - Build in 3D from parts, a free 3D builder online and an easy Blender alternative for beginners: characters, houses, cars, dragons. https://jabbertoon.com/learn/blender-alternative-for-beginners/ - Make a character, a free 3D character creator: start from one of fifteen characters, change their body, face and colours, and they walk, talk and act in a cartoon. https://jabbertoon.com/learn/make-a-character/ - For an AI assistant: the build tool's answer says what a 3D printer makes of the build and gives export_link, the build opened in the Forge with its Export showing; get_guide {"topic": "export"} explains every format. ## Key pages - [Make a cartoon](https://jabbertoon.com/cartoon/): the Cartoon maker, one menu of five (Scene, Characters, Props, Motion, Dialog) beside the stage and a timeline under it, where characters walk, talk, sing and act, and ● Record video makes the video to download. https://jabbertoon.com/cartoon/ and https://jabbertoon.com/cartoon/#cartoon end on this page. - [The World](https://jabbertoon.com/world/): a world in 3D, a page of its own: walk through it, shape the land and build in it as in Minecraft, alone or with friends (up to sixteen at once). - [Take your build out](https://jabbertoon.com/learn/take-your-build-out/): to a 3D printer, Blender and Minecraft, step by step. - [Make a character](https://jabbertoon.com/forge/): the Forge, which builds a character (or anything) from shapes on a skeleton that moves. - [Make a move](https://jabbertoon.com/cartoon/#move): the Forge's move maker in the editor, where moves are made with blocks or keys. - [Motion](https://jabbertoon.com/motion/): write a move in words, line by line (bend right knee 35, step left foot forward, walk), and watch a 3D person, dog, cat, fox, horse or gull do it with gravity; [a scene](https://jabbertoon.com/motion/scene/) of several characters the same way. Your own character too: ⬆ Your own character takes a rigged .glb, .gltf or .vrm (from Blender, Mixamo, Meshy, Unity, Unreal or VRoid), a person or a body of any other shape (four legs, eight, wings, a tail); a person takes the cast's commands and moves, and a body of another shape gets commands made from its own parts (left_leg(front, up=40) on a horse, first_left_leg(up=40) on a spider); 🦴 Its rig shows which bone is which (named, guessed from its shape, or set by a click) and whether it can be animated, and ⬇ Export .glb takes it out in its own file with its move. An AI hands one over as a link: /motion/?on=dog#program=. [The motion language](https://jabbertoon.com/docs/motion/), every word; [twelve short lessons](https://jabbertoon.com/docs/motion/tutorial/) to learn it, from one line to loops, conditions and a scene. - [Games](https://jabbertoon.com/game/): the game maker, where a game is made without code, and on its shelf five free 3D games that play in the browser, each with its own page: [Cricket](https://jabbertoon.com/play/cricket/), [Sword Duel](https://jabbertoon.com/play/sword-duel/), [Dragon Joust](https://jabbertoon.com/play/dragon-joust/), [The Old Keep](https://jabbertoon.com/play/the-old-keep/) and [Star Dash](https://jabbertoon.com/play/star-dash/); a link starts one at once, as https://jabbertoon.com/game/?play=cricket#game (cricket, duel, joust, campaign or stardash). - [Moves](https://jabbertoon.com/moves/): every shipped move, each with its program explained line by line. - [Characters](https://jabbertoon.com/characters/): the cast in 3D, six people and ten animals. - [For teachers](https://jabbertoon.com/teachers/): classroom use, the domains to allow, a lesson plan and a printable privacy summary. - [Privacy](https://jabbertoon.com/privacy/): no account needed, nothing uploaded unless you choose to, which hosts are contacted. - [Docs](https://jabbertoon.com/docs/): the block language, the pack format, link formats and JSON Schemas. - [Developers](https://jabbertoon.com/developers/): a five-minute keyless quickstart for what works from code today: list the moves, characters and looks; get a move's program and its readable text; check a move, a character or a cartoon, with errors that say where and what; write links that open a move in the Forge's move maker, where it plays, a ready character in the editor's Cartoon, or a build in the Forge; and write links that open a whole cartoon in the editor, where it plays. The one thing still to come, turning a script into a video in code with a tool on your own computer, is not yet published. - [For AI assistants](https://jabbertoon.com/for-ai/): the free tools below, how to connect, and what happens to what is sent. - [Everything in one file](https://jabbertoon.com/llms-full.txt): the docs and every pack's id, name, description and program text. ## Tools for AI assistants Free and keyless; all but three only read: report_problem keeps the report it is sent, read_blueprint fetches the picture at the link it is given and keeps a grey copy of it two days, so a second call can measure the plan, and validate plays a cartoon's written scene on the server and keeps what it found an hour, so a second call can fetch it. MCP (streamable HTTP): https://jabbertoon.com/mcp. REST: https://jabbertoon.com/api/, described by https://jabbertoon.com/openapi.json. - make_cartoon (Make a talking cartoon from a plain script, in one call): The quickest way to a cartoon: send the script as people write one, a line each, Name: what they say, and get the jabbertoon.com link that opens it in the editor ready to play and to record as a video (free, no account). Read too: (happy, waves) in a line; [Leo walks to Mia] on a line of its own; Place: Beach (another later starts the next scene); Cast: Mia (cat). Our characters come by name (Sunny, Grump, Ria, Bob, Kiki) and a new name becomes one of our 3D cast. What was not used is in notes. Example: {"script": "Place: Beach\nMia (cat): (worried) Have you seen my hat?\nLeo: (looks around) Is it on that crab?"}. REST: https://jabbertoon.com/api/make_cartoon (read-only) - get_guide (Read Jabbertoon's guide for writing a cartoon): Call this first, except for make_cartoon. One topic of Jabbertoon's guide as Markdown (under 20,000 characters): start (what it makes, the order of calls, every other topic), cartoon (the JSON program), text (a cartoon as screenplay text), song (the editor's film file: lines, moves, shots, choreography, words on the picture), build (the 3D builder), export (STL, 3MF, glTF, SVG, Minecraft), minecraft (seven houses to start from, and a build taken into Minecraft), world (a 3D world built from inside, as in Minecraft), game, motion (movement written as words, jabbertoon.com/motion/). x and y are shares of the stage (0 to 1, ground 0.92); times are seconds. Example: {"topic": "cartoon"}. REST: https://jabbertoon.com/api/get_guide (read-only) - list_moves (List the moves and words a character can do): Lists what a character can do: the Do list's moves (wave hello, hop, bow...), each with the motion language's lines that play it (a does block plays one by id), and the motion language's own words (swim_to, hover, on_guard, sneak...) with their dials. category: humanoid, mammal, bird, fish or fantasy. q: words to match, or what a word means (dance finds Groove). Example: {"q": "wave", "category": "humanoid"}. REST: https://jabbertoon.com/api/list_moves (read-only) - list_characters (List Jabbertoon's ready-made cartoon characters and voices): Lists the cast in 3D by category - humanoid (the people, in costume or not; bear2, fox2, rabbit2, raccoon2, cat2), mammal (dog, cat, fox, horse, dolphin, whale), bird (gull), fish (goldfish, ten reef fish), fantasy (pegasus) - each with its designed entry, voice and word library; the voices; cartoon_example, a talking cartoon to copy. A cast entry: {"name": "Biscuit", "designed": {"kind": "animal3d", "preset": "dog"}, "voice": "am_puck"}. REST: https://jabbertoon.com/api/list_characters (read-only) - get_move (Get one move's program and readable text): Returns one move or word. A Do list move (by id c4c:beh:wave_hello, short name or page slug): its block program as JSON and screenplay text, the motion language's lines that play it, its length, settings, page and links. A motion language word (people.sneak, or sneak): its form, dials, bodies and whole text. Example: {"move": "wave_hello"}. REST: https://jabbertoon.com/api/get_move (read-only) - validate (Check a Jabbertoon cartoon, scene, move, pack or character): Checks a cartoon, with the editor's own checks, before anyone sees it. Give one of cartoon, program, pack, character or file. Returns errors (it will not play as written: also a character or background the site lacks) and warnings, each {code, where, says, fix, url}, with did_you_mean and an RFC 6902 patch when certain; issues a viewer would see (off stage, overlapping, an empty stage, a line cut off) with a summary of who is where and says what when (seconds; x as a share of the stage); and, when ok, the canonical program and a link. repair: true also returns the program with every certain patch applied. A written scene is played and read out (written_scene; playing: call again), kept until played, its answer an hour; nothing else is kept. Example: list_characters' cartoon_example. REST: https://jabbertoon.com/api/validate (read-only) - share_link (Make a jabbertoon.com link that opens a cartoon, a move or a character): Turns a cartoon, a scene, a move or a character into a jabbertoon.com link: it opens in the editor (a move in its move maker). It all travels after the #: nothing is uploaded or kept. All but a character's end with &from=ai (the page says an AI helper wrote it). One with errors gets them instead. Give one of cartoon, program, character or file. Example: {"program": {"v": 1, "kind": "behaviour", "scripts": [{"body": [{"op": "hop"}]}]}}. REST: https://jabbertoon.com/api/share_link (read-only) - build (Build a thing in the 3D builder from steps, and link it): Builds anything (a character, an animal, a car, a house) in Jabbertoon's 3D builder from steps, as its buttons do: spine, grow, bone (a skeleton, a bone at a time), add a ready part (leg, arm, head, wing, wheel, hat ...), set, copy, remove, look. Checks every step, says what was made (its parts and size) and gives a jabbertoon.com/forge/ link that opens it in the Forge, to change and use in a cartoon, world or game. Over MCP the answer also shows a picture of it from four sides. Steps that start {"op": "new", "kind": "move"} make a move from keys, {"op": "new", "kind": "world"} a world (a level is played to check it), and a game, every one in 3D: "walk" a place to walk at real size (played on foot: told what cannot be reached), or "trench", "space", "surface" or "sky" a game to fly. A refused step says where, why and how to fix it. export_link opens Export, free: STL/3MF to 3D print, glTF (Blender, Unity, Godot), SVG, Minecraft .schem. The steps: get_guide {"topic": "build"}, a game's {"topic": "game"}. REST: https://jabbertoon.com/api/build (read-only) - read_blueprint (Read a floor plan's picture: its walls measured): Reads a floor plan's picture (https) for build: its walls found, numbered, on a grid, and an id. Call again with the id and known (one length on the plan): every wall as a wall step's from, to and thick. Then build with blueprint {id}. get_guide {"topic": "blueprint"}. REST: https://jabbertoon.com/api/read_blueprint - report_problem (Tell Jabbertoon something is wrong): Tells the people who make Jabbertoon something is wrong: a wrong answer, a check that refused a good cartoon or passed a bad one, a move that looks wrong, a link that does not open, wrong docs, something missing, or a step that was hard to get right (kind hard_step, with hard_because: optional, never needed to go on). Unlike the other tools, it keeps what you send: the report (kind, tool, code, where, item, note, hard_because) is saved for a person to read. Never put the cartoon, a name, an address or anything about the person you help in it. Example: {"kind": "validator_wrong", "tool": "validate", "code": "op_unknown", "note": "say was refused in a cartoon"}. REST: https://jabbertoon.com/api/report_problem ## Every pack Each shipped pack by name and id, with its page (a move or a character) or its file. The program text of each is in llms-full.txt. - Agree (c4c:beh:agree): https://jabbertoon.com/moves/agree/ - Angry shake (c4c:beh:angry): https://jabbertoon.com/moves/angry-shake/ - Annoyed (c4c:beh:annoyed): https://jabbertoon.com/moves/annoyed/ - Arms folded (c4c:beh:arms_folded): https://jabbertoon.com/moves/arms-folded/ - Rise up (c4c:beh:ascend): https://jabbertoon.com/moves/rise-up/ - Ask (c4c:beh:ask): https://jabbertoon.com/moves/ask/ - Backhand (c4c:beh:backhand): https://jabbertoon.com/moves/backhand/ - Bark (c4c:beh:bark): https://jabbertoon.com/moves/bark/ - Beckon (c4c:beh:beckon): https://jabbertoon.com/moves/beckon/ - Beg (c4c:beh:beg): https://jabbertoon.com/moves/beg/ - Peck (c4c:beh:bird_idle): https://jabbertoon.com/moves/peck/ - Bite (c4c:beh:bite): https://jabbertoon.com/moves/bite/ - Block (c4c:beh:block): https://jabbertoon.com/moves/block/ - Bop (c4c:beh:bop): https://jabbertoon.com/moves/bop/ - Bored (c4c:beh:bored): https://jabbertoon.com/moves/bored/ - Bounce (c4c:beh:bounce): https://jabbertoon.com/moves/bounce/ - Bow (c4c:beh:bow): https://jabbertoon.com/moves/bow/ - Walk on and off (c4c:beh:cameo): https://jabbertoon.com/moves/walk-on-and-off/ - Catch (c4c:beh:catch): https://jabbertoon.com/moves/catch/ - Chop (c4c:beh:chop): https://jabbertoon.com/moves/chop/ - Clap (c4c:beh:clap): https://jabbertoon.com/moves/clap/ - Claw swipe (c4c:beh:claw_swipe): https://jabbertoon.com/moves/claw-swipe/ - Cower (c4c:beh:cower): https://jabbertoon.com/moves/cower/ - Cower (four legs) (c4c:beh:cower_low): https://jabbertoon.com/moves/cower-four-legs/ - Crawl in (c4c:beh:crawl_in): https://jabbertoon.com/moves/crawl-in/ - Crouch (c4c:beh:crouch): https://jabbertoon.com/moves/crouch/ - Crouch down (c4c:beh:crouch_down): https://jabbertoon.com/moves/crouch-down/ - Cry (c4c:beh:cry): https://jabbertoon.com/moves/cry/ - Climb (c4c:beh:cycle_climb): https://jabbertoon.com/moves/climb/ - Climb (bird) (c4c:beh:cycle_climb_bird): https://jabbertoon.com/moves/climb-bird/ - Climb (four legs) (c4c:beh:cycle_climb_fours): https://jabbertoon.com/moves/climb-four-legs/ - Climb (many legs) (c4c:beh:cycle_climb_many): https://jabbertoon.com/moves/climb-many-legs/ - Fall (c4c:beh:cycle_fall): https://jabbertoon.com/moves/fall/ - Fall (bird) (c4c:beh:cycle_fall_bird): https://jabbertoon.com/moves/fall-bird/ - Fall (four legs) (c4c:beh:cycle_fall_fours): https://jabbertoon.com/moves/fall-four-legs/ - Fall (many legs) (c4c:beh:cycle_fall_many): https://jabbertoon.com/moves/fall-many-legs/ - Flinch (hurt) (c4c:beh:cycle_hurt): https://jabbertoon.com/moves/flinch-hurt/ - Flinch (bird, hurt) (c4c:beh:cycle_hurt_bird): https://jabbertoon.com/moves/flinch-bird-hurt/ - Flinch (four legs, hurt) (c4c:beh:cycle_hurt_fours): https://jabbertoon.com/moves/flinch-four-legs-hurt/ - Flinch (many legs, hurt) (c4c:beh:cycle_hurt_many): https://jabbertoon.com/moves/flinch-many-legs-hurt/ - Stand and breathe (c4c:beh:cycle_idle): https://jabbertoon.com/moves/stand-and-breathe/ - Stand and look about (bird) (c4c:beh:cycle_idle_bird): https://jabbertoon.com/moves/stand-and-look-about-bird/ - Stand and breathe (many legs) (c4c:beh:cycle_idle_many): https://jabbertoon.com/moves/stand-and-breathe-many-legs/ - Jump (in place) (c4c:beh:cycle_jump): https://jabbertoon.com/moves/jump-in-place/ - Jump (bird, in place) (c4c:beh:cycle_jump_bird): https://jabbertoon.com/moves/jump-bird-in-place/ - Jump (four legs, in place) (c4c:beh:cycle_jump_fours): https://jabbertoon.com/moves/jump-four-legs-in-place/ - Jump (many legs, in place) (c4c:beh:cycle_jump_many): https://jabbertoon.com/moves/jump-many-legs-in-place/ - Run (in place) (c4c:beh:cycle_run): https://jabbertoon.com/moves/run-in-place/ - Run (bird, in place) (c4c:beh:cycle_run_bird): https://jabbertoon.com/moves/run-bird-in-place/ - Run (four legs, in place) (c4c:beh:cycle_run_fours): https://jabbertoon.com/moves/run-four-legs-in-place/ - Hop-run (in place) (c4c:beh:cycle_run_hop): https://jabbertoon.com/moves/hop-run-in-place/ - Run (many legs, in place) (c4c:beh:cycle_run_many): https://jabbertoon.com/moves/run-many-legs-in-place/ - Swim (c4c:beh:cycle_swim): https://jabbertoon.com/moves/swim/ - Swim (bird) (c4c:beh:cycle_swim_bird): https://jabbertoon.com/moves/swim-bird/ - Swim (four legs) (c4c:beh:cycle_swim_fours): https://jabbertoon.com/moves/swim-four-legs/ - Swim (many legs) (c4c:beh:cycle_swim_many): https://jabbertoon.com/moves/swim-many-legs/ - Walk (in place) (c4c:beh:cycle_walk): https://jabbertoon.com/moves/walk-in-place/ - Waddle (bird, in place) (c4c:beh:cycle_walk_bird): https://jabbertoon.com/moves/waddle-bird-in-place/ - Walk (four legs, in place) (c4c:beh:cycle_walk_fours): https://jabbertoon.com/moves/walk-four-legs-in-place/ - Hop-walk (in place) (c4c:beh:cycle_walk_hop): https://jabbertoon.com/moves/hop-walk-in-place/ - Scuttle (many legs, in place) (c4c:beh:cycle_walk_many): https://jabbertoon.com/moves/scuttle-many-legs-in-place/ - Cheer (win) (c4c:beh:cycle_win): https://jabbertoon.com/moves/cheer-win/ - Cheer (bird, win) (c4c:beh:cycle_win_bird): https://jabbertoon.com/moves/cheer-bird-win/ - Cheer (four legs, win) (c4c:beh:cycle_win_fours): https://jabbertoon.com/moves/cheer-four-legs-win/ - Cheer (many legs, win) (c4c:beh:cycle_win_many): https://jabbertoon.com/moves/cheer-many-legs-win/ - Slump (c4c:beh:deflate): https://jabbertoon.com/moves/slump/ - Dismiss (c4c:beh:dismiss): https://jabbertoon.com/moves/dismiss/ - Dizzy (c4c:beh:dizzy): https://jabbertoon.com/moves/dizzy/ - Dodge (c4c:beh:dodge): https://jabbertoon.com/moves/dodge/ - Draw bow (c4c:beh:draw_bow): https://jabbertoon.com/moves/draw-bow/ - Drink (c4c:beh:drink): https://jabbertoon.com/moves/drink/ - Droop (c4c:beh:droop): https://jabbertoon.com/moves/droop/ - Duck (c4c:beh:duck): https://jabbertoon.com/moves/duck/ - Embarrassed (c4c:beh:embarrassed): https://jabbertoon.com/moves/embarrassed/ - Run in (c4c:beh:enter): https://jabbertoon.com/moves/run-in/ - Excited (c4c:beh:excited): https://jabbertoon.com/moves/excited/ - Explain (c4c:beh:explain): https://jabbertoon.com/moves/explain/ - Fall dead (c4c:beh:fall_dead): https://jabbertoon.com/moves/fall-dead/ - Fall down and get up (c4c:beh:fall_get_up): https://jabbertoon.com/moves/fall-down-and-get-up/ - Flap wings (c4c:beh:flap): https://jabbertoon.com/moves/flap-wings/ - Proud (c4c:beh:flex): https://jabbertoon.com/moves/proud/ - Floppy hop (c4c:beh:floppy_hop): https://jabbertoon.com/moves/floppy-hop/ - Fly in (c4c:beh:fly_in): https://jabbertoon.com/moves/fly-in/ - Fly out (c4c:beh:fly_out): https://jabbertoon.com/moves/fly-out/ - Get bopped (c4c:beh:get_bopped): https://jabbertoon.com/moves/get-bopped/ - Get up (c4c:beh:get_up): https://jabbertoon.com/moves/get-up/ - Growl (c4c:beh:growl): https://jabbertoon.com/moves/growl/ - Hands on hips (c4c:beh:hands_on_hips): https://jabbertoon.com/moves/hands-on-hips/ - Hands in the air (c4c:beh:hands_up): https://jabbertoon.com/moves/hands-in-the-air/ - Hop (c4c:beh:happy): https://jabbertoon.com/moves/hop/ - Happy hop (c4c:beh:happy_hop): https://jabbertoon.com/moves/happy-hop/ - Head bob (c4c:beh:head_bob): https://jabbertoon.com/moves/head-bob/ - Head tilt (c4c:beh:head_tilt): https://jabbertoon.com/moves/head-tilt/ - Heavy blow (c4c:beh:heavy_blow): https://jabbertoon.com/moves/heavy-blow/ - Heavy wind-up (c4c:beh:heavy_windup): https://jabbertoon.com/moves/heavy-wind-up/ - High five (c4c:beh:high_five): https://jabbertoon.com/moves/high-five/ - Sway (c4c:beh:hold): https://jabbertoon.com/moves/sway/ - Hop on an arc (c4c:beh:hop_arc): https://jabbertoon.com/moves/hop-on-an-arc/ - Hug (c4c:beh:hug): https://jabbertoon.com/moves/hug/ - Breathe (c4c:beh:idle): https://jabbertoon.com/moves/breathe/ - Puff up (c4c:beh:inflate): https://jabbertoon.com/moves/puff-up/ - Jump (c4c:beh:jump): https://jabbertoon.com/moves/jump/ - Jump with anticipation (c4c:beh:jump_anticipation): https://jabbertoon.com/moves/jump-with-anticipation/ - Jump for joy (c4c:beh:jump_for_joy): https://jabbertoon.com/moves/jump-for-joy/ - Kick a ball (c4c:beh:kick): https://jabbertoon.com/moves/kick-a-ball/ - Kneel (yields) (c4c:beh:kneel): https://jabbertoon.com/moves/kneel/ - Lap water (c4c:beh:lap_drink): https://jabbertoon.com/moves/lap-water/ - Laugh (c4c:beh:laugh): https://jabbertoon.com/moves/laugh/ - Leap with follow-through (c4c:beh:leap_follow_through): https://jabbertoon.com/moves/leap-with-follow-through/ - Lie down (c4c:beh:lie_down): https://jabbertoon.com/moves/lie-down/ - List on fingers (c4c:beh:list_on_fingers): https://jabbertoon.com/moves/list-on-fingers/ - Listen (c4c:beh:listen): https://jabbertoon.com/moves/listen/ - Loaf (c4c:beh:loaf): https://jabbertoon.com/moves/loaf/ - Look around (c4c:beh:look_around): https://jabbertoon.com/moves/look-around/ - Nod yes (c4c:beh:nod): https://jabbertoon.com/moves/nod-yes/ - Nod, fast and slow (c4c:beh:nod_fast_and_slow): https://jabbertoon.com/moves/nod-fast-and-slow/ - Run off and back (c4c:beh:offreturn): https://jabbertoon.com/moves/run-off-and-back/ - Pace (c4c:beh:pace): https://jabbertoon.com/moves/pace/ - Parry (c4c:beh:parry): https://jabbertoon.com/moves/parry/ - Walk back and forth (c4c:beh:patrol): https://jabbertoon.com/moves/walk-back-and-forth/ - Paw wave (c4c:beh:paw_wave): https://jabbertoon.com/moves/paw-wave/ - Peek in (c4c:beh:peek): https://jabbertoon.com/moves/peek-in/ - Play bow (c4c:beh:play_bow): https://jabbertoon.com/moves/play-bow/ - Play dead (c4c:beh:play_dead): https://jabbertoon.com/moves/play-dead/ - Point (c4c:beh:point): https://jabbertoon.com/moves/point/ - Point (four legs) (c4c:beh:point_paw): https://jabbertoon.com/moves/point-four-legs/ - Cheer with pom-poms (c4c:beh:pompom_shake): https://jabbertoon.com/moves/cheer-with-pom-poms/ - Pounce (c4c:beh:pounce): https://jabbertoon.com/moves/pounce/ - Announce (c4c:beh:proclaim): https://jabbertoon.com/moves/announce/ - Groove (c4c:beh:rap): https://jabbertoon.com/moves/groove/ - Alarmed (c4c:beh:react): https://jabbertoon.com/moves/alarmed/ - Ready stance (c4c:beh:ready_stance): https://jabbertoon.com/moves/ready-stance/ - Relieved (c4c:beh:relieved): https://jabbertoon.com/moves/relieved/ - Slide in (c4c:beh:reveal): https://jabbertoon.com/moves/slide-in/ - Rising cut (c4c:beh:rising_cut): https://jabbertoon.com/moves/rising-cut/ - Robot (c4c:beh:robot): https://jabbertoon.com/moves/robot/ - Sad (c4c:beh:sadidle): https://jabbertoon.com/moves/sad/ - Shake hands (c4c:beh:shake_hands): https://jabbertoon.com/moves/shake-hands/ - Shake head no (c4c:beh:shake_head): https://jabbertoon.com/moves/shake-head-no/ - Shout (c4c:beh:shout): https://jabbertoon.com/moves/shout/ - Shrug (c4c:beh:shrug): https://jabbertoon.com/moves/shrug/ - Shrug, then point (c4c:beh:shrug_then_point): https://jabbertoon.com/moves/shrug-then-point/ - Side step (c4c:beh:side_step): https://jabbertoon.com/moves/side-step/ - Hop across (c4c:beh:sidle): https://jabbertoon.com/moves/hop-across/ - Sit (c4c:beh:sit): https://jabbertoon.com/moves/sit/ - Sit (bird) (c4c:beh:sit_bird): https://jabbertoon.com/moves/sit-bird/ - Sit down (c4c:beh:sit_down): https://jabbertoon.com/moves/sit-down/ - Settle down (bird) (c4c:beh:sit_down_bird): https://jabbertoon.com/moves/settle-down-bird/ - Sit down (four legs) (c4c:beh:sit_down_fours): https://jabbertoon.com/moves/sit-down-four-legs/ - Sit down (seen from the front) (c4c:beh:sit_down_front): https://jabbertoon.com/moves/sit-down-seen-from-the-front/ - Sit down (short legs) (c4c:beh:sit_down_hop): https://jabbertoon.com/moves/sit-down-short-legs/ - Settle down (many legs) (c4c:beh:sit_down_many): https://jabbertoon.com/moves/settle-down-many-legs/ - Sit (four legs) (c4c:beh:sit_fours): https://jabbertoon.com/moves/sit-four-legs/ - Sit (seen from the front) (c4c:beh:sit_front): https://jabbertoon.com/moves/sit-seen-from-the-front/ - Sit (short legs) (c4c:beh:sit_hop): https://jabbertoon.com/moves/sit-short-legs/ - Sit in a chair (c4c:beh:sit_in_chair): https://jabbertoon.com/moves/sit-in-a-chair/ - Sit (many legs) (c4c:beh:sit_many): https://jabbertoon.com/moves/sit-many-legs/ - Sit (four legs) (c4c:beh:sit_on_haunches): https://jabbertoon.com/moves/sit-on-haunches/ - Sitting (c4c:beh:sitting): https://jabbertoon.com/moves/sitting/ - Slash (c4c:beh:slash): https://jabbertoon.com/moves/slash/ - Snap claws (c4c:beh:snap_claws): https://jabbertoon.com/moves/snap-claws/ - Sniff around (c4c:beh:sniff_around): https://jabbertoon.com/moves/sniff-around/ - Spin (c4c:beh:spin): https://jabbertoon.com/moves/spin/ - Squats (c4c:beh:squats): https://jabbertoon.com/moves/squats/ - Fidget (c4c:beh:squirrel_idle): https://jabbertoon.com/moves/fidget/ - Stab (c4c:beh:stab): https://jabbertoon.com/moves/stab/ - Stagger (c4c:beh:stagger): https://jabbertoon.com/moves/stagger/ - Stalk (c4c:beh:stalk): https://jabbertoon.com/moves/stalk/ - Stand up from a chair (c4c:beh:stand_from_chair): https://jabbertoon.com/moves/stand-up-from-a-chair/ - Stand proud (c4c:beh:stand_proud): https://jabbertoon.com/moves/stand-proud/ - Stand up (c4c:beh:stand_up): https://jabbertoon.com/moves/stand-up/ - Stand up (bird) (c4c:beh:stand_up_bird): https://jabbertoon.com/moves/stand-up-bird/ - Stand up (four legs) (c4c:beh:stand_up_fours): https://jabbertoon.com/moves/stand-up-four-legs/ - Stand up (seen from the front) (c4c:beh:stand_up_front): https://jabbertoon.com/moves/stand-up-seen-from-the-front/ - Stand up (short legs) (c4c:beh:stand_up_hop): https://jabbertoon.com/moves/stand-up-short-legs/ - Stand up (many legs) (c4c:beh:stand_up_many): https://jabbertoon.com/moves/stand-up-many-legs/ - Startle (c4c:beh:startle): https://jabbertoon.com/moves/startle/ - Stand still (c4c:beh:static): https://jabbertoon.com/moves/still/ - Stretch and yawn (c4c:beh:stretch_yawn): https://jabbertoon.com/moves/stretch-and-yawn/ - Stumble (c4c:beh:stumble): https://jabbertoon.com/moves/stumble/ - Surprised (c4c:beh:surprised): https://jabbertoon.com/moves/surprised/ - Sweep (c4c:beh:sweep): https://jabbertoon.com/moves/sweep/ - Sword swing (c4c:beh:sword_swing): https://jabbertoon.com/moves/sword-swing/ - Tail sweep (c4c:beh:tail_sweep): https://jabbertoon.com/moves/tail-sweep/ - Talk (c4c:beh:talk): https://jabbertoon.com/moves/talk/ - Think (c4c:beh:think): https://jabbertoon.com/moves/think/ - Throw (c4c:beh:throw): https://jabbertoon.com/moves/throw/ - Throw a barrel (c4c:beh:throw_barrel): https://jabbertoon.com/moves/throw-a-barrel/ - Thrust (c4c:beh:thrust): https://jabbertoon.com/moves/thrust/ - Thumbs up (c4c:beh:thumbs_up): https://jabbertoon.com/moves/thumbs-up/ - Turn to look (c4c:beh:turn_to_look): https://jabbertoon.com/moves/turn-to-look/ - Twirl (c4c:beh:twirl): https://jabbertoon.com/moves/twirl/ - Happy wag (c4c:beh:wag): https://jabbertoon.com/moves/happy-wag/ - Wait (tap foot) (c4c:beh:wait_tap_foot): https://jabbertoon.com/moves/wait-tap-foot/ - Walk in (c4c:beh:walk): https://jabbertoon.com/moves/walk-in/ - Wave and look (c4c:beh:wave_and_look): https://jabbertoon.com/moves/wave-and-look/ - Wave, then a cartoon wave (c4c:beh:wave_exaggerated): https://jabbertoon.com/moves/wave-then-a-cartoon-wave/ - Wave goodbye (c4c:beh:wave_goodbye): https://jabbertoon.com/moves/wave-goodbye/ - Wave hello (c4c:beh:wave_hello): https://jabbertoon.com/moves/wave-hello/ - Whip tail (c4c:beh:whip_tail): https://jabbertoon.com/moves/whip-tail/ - Whisper (c4c:beh:whisper): https://jabbertoon.com/moves/whisper/ - Yawn (c4c:beh:yawn): https://jabbertoon.com/moves/yawn/ - Happy now? (c4c:cartoon:happy_now): https://jabbertoon.com/packs/scenes/happy_now.json - Dance together (c4c:tog:dance_together): https://jabbertoon.com/packs/together/dance_together.json - Duel (c4c:tog:duel): https://jabbertoon.com/packs/together/duel.json - High five (c4c:tog:high_five): https://jabbertoon.com/packs/together/high_five.json - Hug (c4c:tog:hug): https://jabbertoon.com/packs/together/hug.json - Pass (c4c:tog:pass): https://jabbertoon.com/packs/together/pass.json - Play catch (c4c:tog:play_catch): https://jabbertoon.com/packs/together/play_catch.json - Person (c4c:char:person): https://jabbertoon.com/characters/ - Kid (c4c:char:kid): https://jabbertoon.com/characters/ - Dog (c4c:char:dog): https://jabbertoon.com/characters/ - Cat (c4c:char:cat): https://jabbertoon.com/characters/ - Bird (c4c:char:bird): https://jabbertoon.com/characters/ - Monster (c4c:char:monster): https://jabbertoon.com/characters/ ## How to cite Name the site "Jabbertoon" and link the page the answer came from, for example https://jabbertoon.com/moves/wave-hello/ for the Wave hello move. The moves, characters and example cartoon of the first release are CC0 and may be quoted, copied or changed without asking, and those added since are free to use in anything made with Jabbertoon under the Jabbertoon content licence (https://jabbertoon.com/license/); preview pictures are CC BY 4.0, credit "Jabbertoon, jabbertoon.com". Contact: hello@jabbertoon.com.